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261. Stealth limits - in Player Features and Ideas Discussion [original thread]
Originally by: Antogen LOL BRUCE tears, because Black-Ops is ****ting up their space. Your suggested changed are pretty rediculous, and your pretty much suggesting that no one be able to make you feel uncomfortable in a system. If you wan...
- by Doc Iridium - at 2008.04.21 14:16:00
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262. Stealth limits - in Player Features and Ideas Discussion [original thread]
Originally by: WillageGirl Edited by: WillageGirl on 21/04/2008 13:16:57 Edited by: WillageGirl on 21/04/2008 13:01:53 I still fail to see the problem... If a ship is cloaked off grid it obviously isn't a threat to anyone (its a ...
- by Doc Iridium - at 2008.04.21 14:00:00
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263. Stealth limits - in Player Features and Ideas Discussion [original thread]
Originally by: Nathan Stahn Edited by: Nathan Stahn on 21/04/2008 12:57:08 How about we just create a button that blows everyone that does not have + standings to the alliance that hold sov in that system? That will solve the root issu...
- by Doc Iridium - at 2008.04.21 13:39:00
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264. Stealth limits - in Player Features and Ideas Discussion [original thread]
Originally by: Nathan Stahn Again, the OP missed the things that he can do personally. He can fit his ships to counter a recon engaging him. If the recons don't engage then they are not doing anything and those having no affect on people i...
- by Doc Iridium - at 2008.04.21 13:25:00
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265. Stealth limits - in Player Features and Ideas Discussion [original thread]
Originally by: Xavia Cameron The problem you are all missing is that any nerf to AFK cloakers is a direct nerf to active cloakers. If you can no longer have someone sit in a system all damn day unless they have a cov ops cloak, the secon...
- by Doc Iridium - at 2008.04.21 12:40:00
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266. Stealth limits - in Player Features and Ideas Discussion [original thread]
Originally by: Nathan Stahn Edited by: Nathan Stahn on 21/04/2008 10:00:44 I would agree if that was the only way to counter them, but it is now. If you know that they are in a system you can always fit your ship to counter them, be it...
- by Doc Iridium - at 2008.04.21 10:26:00
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267. Stealth limits - in Player Features and Ideas Discussion [original thread]
Originally by: Nathan Stahn Edited by: Nathan Stahn on 21/04/2008 09:47:36 I don't know about you but when I go in to hostile space I intend to stay their for much longer then an hour. And at some point I may have to use the bathroom. ...
- by Doc Iridium - at 2008.04.21 09:58:00
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268. Stealth limits - in Player Features and Ideas Discussion [original thread]
Originally by: Nathan Stahn Again, how is it unbalanced? Are you seriously suggesting that a ship that can solo industrials, T1 frigs and T1 cruisers is unfair? It looks like logic is out the window at this point. No, I am stating that...
- by Doc Iridium - at 2008.04.21 09:50:00
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269. Stealth limits - in Player Features and Ideas Discussion [original thread]
Originally by: Nathan Stahn Edited by: Nathan Stahn on 21/04/2008 09:19:29 You don't like that once they are in a system they can pick and choose when to engage. That is a vital part of their class and is something that should not chan...
- by Doc Iridium - at 2008.04.21 09:39:00
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270. Stealth limits - in Player Features and Ideas Discussion [original thread]
Originally by: WillageGirl "I really hate how I tend to get outnumbered when ever I engage someone, so I think numbers in engagements should be somehow limited to my favor..." Sorry, I just had to As for cloaks, thats about the only ...
- by Doc Iridium - at 2008.04.21 09:29:00
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271. Stealth limits - in Player Features and Ideas Discussion [original thread]
Originally by: Nathan Stahn Edited by: Nathan Stahn on 21/04/2008 08:00:57 I am sorry to hear that you don't find flying a covops interesting. Jumping in to a large bubble containing any number of interceptors still gets my blood goi...
- by Doc Iridium - at 2008.04.21 08:58:00
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272. Stealth limits - in Player Features and Ideas Discussion [original thread]
Originally by: The Boogyman If you think about it...this idea is kind of stupid. Do you people realize your trying to tell other people how to play the game? If you want someone to not sit AFK cloaked because your scared of them then thats...
- by Doc Iridium - at 2008.04.21 08:25:00
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273. Stealth limits - in Player Features and Ideas Discussion [original thread]
Originally by: Nathan Stahn Edited by: Nathan Stahn on 21/04/2008 07:15:00 I would be in favor of implementing a field generator that would decloak and prevent cloaking within a specific range, like 10 - 20km. When a group of cloakin...
- by Doc Iridium - at 2008.04.21 07:24:00
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274. Stealth limits - in Player Features and Ideas Discussion [original thread]
Originally by: Xavia Cameron I quite like what AFK cloakers do. Personally I believe it is a great part of the game, all AFK cloakers do is open up room for force recons or stealth bombers to run rampant in a system. And yes, I have been...
- by Doc Iridium - at 2008.04.21 06:36:00
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275. Stealth limits - in Player Features and Ideas Discussion [original thread]
Edited by: Doc Iridium on 17/04/2008 15:30:12 No, I'm not asking for all of these things to be implemented, I'm offering ideas. 1) Remove auto-operation from stealth modules. They must always be manually operated. Give them a longer timer - ...
- by Doc Iridium - at 2008.04.17 15:29:00
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276. Why is there no bug report feature in-game? - in Player Features and Ideas Discussion [original thread]
Originally by: Zartach Tzarszh https://bugs.eve-online.com/ One can not add screenshots and directx reports and logserver files to a bugreport. It would be silly to add those kind of services to an ingame function as it could potentialy...
- by Doc Iridium - at 2008.04.16 17:12:00
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277. Why is there no bug report feature in-game? - in Player Features and Ideas Discussion [original thread]
The current bug reporting method is insufficient for accurate reporting of client data. Without accurate reporting of client data, bugs are much harder to verify and recreate. The coding team at CCP is obviously very good considering that they a...
- by Doc Iridium - at 2008.04.16 07:07:00
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278. Bruce is Done - in Corporation, Alliance and Organization Discussions [original thread]
Yup, I'm a Bruce noob. Been in a member corp for less than three weeks. I've been watching this thread for a while, seeing some praises from unexpected places, and ridicule from expected places. It seems to me, however, that the praises that we ...
- by Doc Iridium - at 2008.04.09 18:34:00
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279. Ingame bug reporting system - in Player Features and Ideas Discussion [original thread]
I have absolutely no idea how CCP can function without the benefit of an ingame bug reporting system to pull client data when bugs are reported. Why cripple your bug hunters this way? I understand there used to be ingame bug reporting, back in be...
- by Doc Iridium - at 2007.05.21 23:41:00
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280. Petition system broken - in Player Features and Ideas Discussion [original thread]
Delete this please, I found how to put in a bug report. Extremely unweildy for a game, but I found it. I'll create another thread asking for an ingame bug reporting system.
- by Doc Iridium - at 2007.05.21 23:33:00
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